User Experiences That Print Money

Like me, I’m sure you are working on complex challenges when it comes to data. Multi-petabyte data warehouses. Multi-touch, cross-channel attribution analysis. Media mix modeling. Predictive analytics. Human-centric analysis. Oh, and let’s not forget the application of machine learning to every facet of your work. It is genuinely fun to work on these opportunities. They’re…

via Unsexy Fundamentals Focus: User Experiences That Print Money — Occam’s Razor by Avinash Kaushik

Meltdown, Spectre, and the State of Technology

You’ve heard the adage “It’s all 1s and 0s”, but that’s not a figure of speech: the transistor, the fundamental building block of computers, is simply a switch that is either on (“1”) or off (“0”). It turns out, though, as Chris Dixon chronicled in a wonderful essay entitled How Aristotle Created the Computer, that…

via Meltdown, Spectre, and the State of Technology — Stratechery by Ben Thompson

Email Bankruptcy

I saw this tweet in my timeline yesterday and thought “what a great way to start the new year.” 1st day of the year has to be inbox 0 I’ve declared email bankruptcy. If I owe you an email, please send again no vex. Blame @fredwilson na im teach me the beauty of email bankruptcy.…

via Email Bankruptcy — AVC

The common misconception about Lean UX

The role of software development is to produce software to solve a problem. The role of Agile software development is to learn as much about the solution as possible while developing, Agile does that mainly through ruthlessly begging for feedback, both on the product (e.g. sprint reviews, test-driven development and continuous delivery) and on the…

via The common misconception about Lean UX — Crisp’s Blog

“Build an audience? Bah. I’m a nobody.”

Photo by NeONBRAND“We all know we need to build an audience. Out-teach the competition. Collect those fans and emails before I even have something to sell, so when I do have something to sell, the money will come rolling in. Enough already. I haven’t accomplished anything. No one cares what I have to say. I…

via “Build an audience? Bah. I’m a nobody.” — Signal v. Noise – Medium

Hierarchy of PM Needs

There’s a well-known theory in psychology known as Maslow’s Hierarchy of Needs, named after its creator Abraham Maslow.  The concept behind this theory is that as human beings there are certain needs and interests that we seek to fulfill in a predictable priority — from physiological needs for food, water, and sleep up to social needs of belonging to a group, all the way to becoming independent, self-actualized creatures — the “best that we can be.”  It’s a very interesting concept, and one that immediately came to mind in a recent Twitter discussion that I had with a fellow Product Manager named Gasca.  Gasca proposed that the “intersection of business, development, and design” wasn’t really sufficient to describe what makes a Product Manager excel, and added a circular diagram to the discussion which immediately prompted me to think of the whole idea more in terms of Maslow’s Hierarchy — just what is it that makes a good Product Manager better, and how can we structure our approach to building skills and refining talent to “level up” our co-workers and peers to make the me most self-actualized Product Managers we can?  I don’t pretend to have the full answer, but here are some thoughts, using Maslow’s Hierarchy as a model…

via The Clever PM’s Hierarchy of PM Needs — The Clever PM

Quitting

How do you know when it’s time to quit? We all know people all over the spectrum. Someone who’s been working on something forever that’s never going to work out. And someone who quits every project they start before giving it a fair chance. Then we have those friends who seem to have the magical instinct to…

via Quitting — Signal v. Noise – Medium