Who Are You, Where Are You And What Are You — The 3 W’s of The VR Audience
One of the most debated subjects on VR is its similarities to established mediums such as film, gaming and theatre. We believe that VR has elements which can be taken as influence from all of these areas, but ultimately, it will have its own rules.
Every story has its own world where the narrative takes place. For visual mediums, this world has a huge impact on audience appeal. Directors are tasked with bringing the world alive and creating somewhere engaging for the script and action to unfold.